A greedy diver broke through the magic shield protecting their sunken city of gold - now an army of mermaids must brave the most dangerous of depths and collect the scattered remnants of magic to rebuild the shield. A steady hand and steady nerves are required to make it through all fifty stages. This game was the winning entry in the Coders Workshop Water Competition 2005.
"After nearly thirty years of research, my life's work was about to come to
a close. In
the end it had been luck, well, luck and a hideously expensive carpet
bombing, that provided
the final breakthrough. A chance hit had scattered the magics that cloaked
the ancient
submerged city of gold, and now all its secrets, not to mention treasures,
lay bare.
The ship was in place, the diving equipment prepared; the lost nights
staring into dusty
volumes, the empty bottles, the wrecked marriage, nearly forgotten. In a
few more minutes
I would finally know if it had all been worth it."
-- Arthur D. Iverson
Still reeling after the final week of creating Alice there was
no way on the planet we'd touch a computer again, let alone participate in another
game making competition, for a very long time.
A very long time turned out to be several minutes at least. Then we discovered
the Coders Workshop ongoing water competition.
Since Michi had long been looking for a reason to make a wet game, water being his
element of choice, that was the one theme to bring him out of his coma and force us
back to our machines.
With brilliant timing as usual we managed to miss the entire first half of the
competition. Then we lost another week to computer malfunctions. Then
we finished the game with nearly a day to spare.
Time left? Well, that was
a definite first.
Ah yes, we won too. Granted, there wasn't really any competition; just five other
entries and only one of those a completed game. But who cares, Michi got
to make his water game, and we did win a whole bunch of fun stuff that mostly
never showed up.
