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A greedy diver broke through the magic shield protecting their sunken city of gold - now an army of mermaids must brave the most dangerous of depths and collect the scattered remnants of magic to rebuild the shield. A steady hand and steady nerves are required to make it through all fifty stages. This game was the winning entry in the Coders Workshop Water Competition 2005.
               "After nearly thirty years of research, my life's work was about to come to a close. In the end it had been luck, well, luck and a hideously expensive carpet bombing, that provided the final breakthrough. A chance hit had scattered the magics that cloaked the ancient submerged city of gold, and now all its secrets, not to mention treasures, lay bare.
The ship was in place, the diving equipment prepared; the lost nights staring into dusty volumes, the empty bottles, the wrecked marriage, nearly forgotten. In a few more minutes I would finally know if it had all been worth it."

-- Arthur D. Iverson

Still reeling after the final week of creating Alice there was no way on the planet we'd touch a computer again, let alone participate in another game making competition, for a very long time.

A very long time turned out to be several minutes at least. Then we discovered the Coders Workshop ongoing water competition. Since Michi had long been looking for a reason to make a wet game, water being his element of choice, that was the one theme to bring him out of his coma and force us back to our machines.

With brilliant timing as usual we managed to miss the entire first half of the competition. Then we lost another week to computer malfunctions. Then we finished the game with nearly a day to spare.

Time left? Well, that was a definite first.

Ah yes, we won too. Granted, there wasn't really any competition; just five other entries and only one of those a completed game. But who cares, Michi got to make his water game, and we did win a whole bunch of fun stuff that mostly never showed up.

 
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