Changelog
Version 1.2.1 (Jul 23, 2006)
- Data files are now of type .dat
- Attempt to create the Settings folder if it is missing
- Informative error message if the data can't be located
Version 1.2 (May 1, 2006)
- compressed the data (2.36 MB instead of 23.7 MB, major improvement)
Version 1.1 (August 8, 2005)
- General
- new mini game added: Ace Invaders
- fixed bug where the framework wouldn't locate files with too long pathnames
- dropped 16 bit colour support
- fixed bug with disappearing sound effects
- sound- and music volumes activated
- improved full screen support
- ESC will now back one step in the menu hierarchy and exit the game from out of the top menu only
- ESC in game will now perform the double function of "pause" and, when paused, "exit game/mini game"
- the "Instructions" option is removed from the menu until it is implemented
- high score display bug fixed
- various audio/video fixes, animations, and effects applied across the board
- copious amounts of error handling and recovery added
- The Maze
- cats toned down, as is the paralysis - all difficulty levels should now be playable
- most non-trivial bricks now have a minimum difficulty threshold for appearance
- game now ends properly when both protagonists are completely paralyzed
- bricks added for "time up" and "time down"
- Shooting Stars
- higher difficulty levels will now have moving targets that need to be shot down
- faulty scoring when out of time fixed
- odd rabbit win behaviour fixed
- Climbing the Wells
- crash bugs fixed
- significantly improved AI
- Snail Pace Race
- Pelican Hoops:
- ball will no longer teleport when grabbed or when scoring, and ball movement should be generally smoother
- some minor tweaks to make the AI less robotic (still plays like crap, but that's for a later version to fix)
- Bonus Pyramid
- Alice no longer gets Rabbit's bonus
- broken star repaired
Version 1.0b (May 12, 2005)
- high score crash bug fixed
- title screen mouth animation restored
Version 1.0 (May 12, 2005)