
Changelog
Version 1.2.1 (Mac only) (Feb 9, 2006)
- The display mode menu option works again
Version 1.2 (Feb 6, 2007)
- Gameplay and settings
- Much improved drone movement and collision detection
- Fixed several movement/fallback bugs and a crash bug in limited key navigation
- Fixed various score entry bugs including another crash bug
- Added direct entry for the high score wheel
- Profile changes and graphics modes are no longer overwritten on game load
- Full screen moved to F1 and enabled globally in the Windows version too
- Game no longer begins in full screen mode on first launch
- The sponsor screen now processes events and is properly redrawn
- Sponsors disappear after first launch (can be reenabled in the settings)
- An aborted name entry is no longer recorded in the high score lists
- Processor speed no longer affects drone launch rate
- In one-switch mode, the left and right mouse button act as switches too when there is no conflict in controls
- Mouse control no longer allows the same sector to be revisited without moving
- Next direction is now set inwards when reaching the edge of the screen
- Added F7 as a shortcut to resetting controls and options to their defaults
- Aliens and crystals no longer remain deadly in retro mode when flagged harmless in the settings
- Menu type changes are delayed when in quick mode
- Replaced jumps with ramps in the menu
- Extra lives now appear in the correct sectors as indicated by the radar
- Graphics
- Added new HUD:s for the high- and inverted contrast modes, with less colour clutter, a contrast border and room for a bigger font
- Colour and contrast filters may now be freely combined
- Graphic filters now affect the HUD, the map and the supply screens, as well as all procedurally generated/modified graphics
- For the high contrast modes, a bigger font is used when possible and font background colours are changed for better contrast
- There is now an alternate set of indicators for the high contrast modes, including bigger and more distinct movement arrows, mouse pointer, radar and map elements, and new inverted contrast display LED:s
- Added sepia and alien colour modes
- On-screen mouse button colours are selected on a sector basis
- The map in the very high contrast mode shows radiation with plain boxes
- Shadows are now visible in the high contrast modes
- High contrast settings are now tuned individually against all sectors
- Distracting colour elements - including background flashing, pulsing fonts and the system failure effect - removed when running in any high contrast mode
- Adjusted the shadows in the wall and hands levels
- Added a loading screen for launch and graphics changes
- Fixed the oddly flashing dynamic display in two player mode
- Added blink to the destroyed dynamic display
- Sound
- Added sound cues to the map, scores, key definition and in-game mouse menus
- The drone warning now updates its position continuously as the drones move
- All looping sounds should now be silenced when the window is deactivated
- Fixed the distorted sound from the title menu when using the mouse
- Replaced the broken retro mode game over sound
- Spoken Interface
- Speech added in-game, to the map, supply screen, score entry and sponsor screen
- The detail and help settings are now active, and the detail menu contains an additional submenu for in-game verbosity
- F5 is now a shortcut to toggle the spoken interface
- View in the scores menu triggers a read-out of the high score lists.
- New interruptible priority queue for better timing and no lost messages
- Keyboard shortcuts added for information on demand
- Two-player mode
- Next direction is no longer shared by two players both using limited switch controls with stop first movement
- Ramps are only visible to the player using them
- End from player one no longer activates direct entry mode for player two
- The game over sequence now completes even when the other player has reached the goal
- Added ready to the supply screen when one player is waiting for another
- Shared number of leapers can no longer end up negative in cooperative mode
- Badly synchronized deradiation sound fixed
Version 1.1 (first Mac release) (Nov 29, 2006)
- Features
- Invulnerability/immunity from turning in artifacts is in place
- Save and resume
- Added a name selection screen before the high score wheel
- Visited bases/stations reappear when reaching the distant edge of the map
- Added story to the title sequence
- Direct high score entry can now be used on the virtual keyboard screen
- Added custom difficulty setting Lives:Penalty to control artifact loss on death
- Settings, gameplay, etc
- Keyboard configuration is now smoother and key collisions are handled properly
- The key config screen now respects the interface settings
- Removed "unchangable" pause/exit keys from the key config screen
- Enabled the scores menu actions and moved toggle highscores there
- Overall speed setting no longer affects supply, map and highscore screens
- Grace period before new drone attacks after death
- The hunter dynamic display now shows kills on level, not the total
- No bases/stations in the first area visited
- Rebalanced hunter mode
- Doubled the fallback speed in the regular graphics mode
- Scrambler can now be properly deactivated in retro mode
- The latest entered high score name is now properly stored and fetched
- Fixed a high score crash bug
- Picking up deradiators no longer increases the heavy metal supply
- Sound and graphics
- Retro sound
- The chaos component of the in-game music now has a volume relative to the music volume setting
- Bonus/siren sounds no longer continue during pause or after exit
- Enabled the pitch, rate and volume settings for the spoken interface
- Rearranged the graphics mode menu and added some crude and unfinished colour and contrast options
- Had to remove the daltonize filter. Working on an alternative.
- Picking up a spider upgrade now flashes the corresponding light
- Removed the random pixel row from the map display
- Destroyed bases and stations now have explosion animations
- Repositioned the shadows in the "mushroom" level
- Fixed incorrect clipping in the "hi-tech" level
- Added debris to the spider explosion
- Loaded/generated texture state cache for faster state changes
- Base/station graphics are now decided based on the correct sectors
- Did stuff to the sponsor screen
- Controls
- All game elements are now accessible using the mouse and mouse control in general is smoother
- Mouse map selection no longer requires an open space to the left to work
- Disabled pause on map, supply, game over and high score screens
- Adjusted the width of the movement area
- The sponsor screen can be skipped using any key / mouse button
- Special keys (CTRL/ALT/SHIFT) are now detected properly...
- ...leading to sticky keys working too (added Caps-Lock as alternative)
- Movement arrows in place for mouse and one switch controls
- Somewhat more intuitive mouse map navigation
- Navigation marker visible only when navigation is active
- Fixed the broken map navigation after fallback in retro mode
- Fixed the toggle fullscreen lock-up bug, moved the Alt-Enter shortcut to F1 and enabled it globally
- Two player mode
- Can no longer enter high scores with the opponent's keys
- Removed debug graphics from the displays
- Ramming the opponent's base with destructive set no longer kills you
- Adjusted the position of the dynamic lights
- Spider stops crawling when reaching its goal
- Blue missiles for blue player
- The background flash in the "hi-tech" level is now in sync for players
- The cooperative mode movement cursor should now have the correct colour
- Two player mode no longer breaks mouse control
- Player two no longer gets double the fallback bonus
- Only the exposed player's bullets blink during high exposure in retro mode
- In a competitive game, the first attempt is used for highscore purposes instead of the first successful attempt
Version 1.0.1 (Sep 4, 2006)
Version 1.0 (Aug 31, 2006)